Join this epic adventure in the Dragon Ball Universe set 500 years after GT..
 
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 Majin and Makyojin Guidelines

Go down 
AuthorMessage
Son Zeraku
Z-Fighters Leader
avatar

Number of posts : 48
Age : 27
Registration date : 2009-01-23

PostSubject: Majin and Makyojin Guidelines   Wed Mar 11, 2009 3:25 am

Overall: Basically, if you are a Majin or a makyojin you live on Planet Taste(Makyo) and Planet Squeeze(Majin).

Rules:

1. Makyojins and Majins are allies, so a Makyokjin will not be fighting a Majin.

2.However you may fight a majin/makyo if your alighnment is evil.

3.These races have no powered form and there strength is determined by Rp skill.

4.Majins are nearly indistructable. Makyos are Vicious during the black mist.(which is every four days)

Deaths:
1.When you die you go to the King.

2.If your good you dont go to hell. Evil always go's to hell.


Misc:

1.Makyos can survive in space.

2.Both cant learn Kaio Ken or Kamehameha.


Roleplaying:
Makyo have the ablity to grow in size. Majin can asorb there enemys.
Back to top Go down
View user profile http://dragonballrpg.power-rpg.com
 
Majin and Makyojin Guidelines
Back to top 
Page 1 of 1
 Similar topics
-
» Puppetry Guidelines
» Puppetry Guidelines
» RP Room Rules and Guidelines
» Guidelines To Spare You Angst
» Ability Rules and Guidelines

Permissions in this forum:You cannot reply to topics in this forum
Dragon Ball-Rpg :: Rules :: Guidelines-
Jump to: